If LAN is mostly dead it's not because of Valve, EA or anybody else actively killed it, it's because the majority of peoples not only don't give a damn about it but actively don't want to use it.įor better of for worse Galaxy is a answer from Gog to try to provide similar features (even if it's still very lacking compared to its competitor) while still maintaining the game DRM-free when offline. Except that's not what happened, it's not game store, editors or developers who are responsible for the disappearance of LAN or other similar multiplayer option in favor of centralized third party option, it's gamers themselves.Ī majority of peoples want convenience, they don't want to configure ports in their firewall, fiddle with IP addresses or other stuff, they want to start the game, select a friend from their friends list and immediately play with him/her without having to worry about anything, they want automatic matchmaking, voice chat, messaging all integrated into the same tool usable transparently with all their games and with all their friends. Vv221: The multiplayer topic is only a lazy excuse, we have been playing multiplayer video games for decades without any kind of third party game client, and we would still be able to do it were it not for the vendor lock-in choices that have been made consciously by game stores, editors and developers. No, new games will not have dedicated local LAN multiplayer without a client, that's mostly a thing of a past. If anything, I benefit from people choosing to buy the GOG version because they have access to the multiplayer part, because that guarantees more games to GOG, which I can still play offline without Galaxy (and online multiplayer). I don't need to decline the access to the multiplayer part for people who want to have it (with the Galaxy client), as long as it doesn't affect me. I can still play my GOG games without the Galaxy client, without having access to multiplayer, just like before. Since I don't use Galaxy, from my point of view there is no change. Now the GOG versions (often) at least have an optional multiplayer, even if one has to use the Galaxy client for it. I am a realist, and a pragmatist.īefore Galaxy, GOG usually just cut the multiplayer part away. No need to analogize to it being like if DRM were part of games here DRM already is here in such cases. "Features which work only with Galaxy, like multiplayer" = DRMed multiplayer. Adding games purchased through Humble’s store, for example, is as simple as typing “Humble” into the search box under Community Integrations.Rjbuffchix: Listen to yourself, man. Clicking the Settings gear in the upper right-hand corner, and then navigating to Add games & friends>Connect gaming accounts allows you to add even more, through an automated GitHub search conducted on the back end. Community members have adapted GOG’s SDK to support other stores as well, several of which are included by default in the main GOG Galaxy 2.0 client: Amazon Games, Bethesda, Steam, Ubisoft, Origin, and more. Once confirmed, GOG Galaxy 2.0 will connect to the store and start “importing” games, populating the app’s main page.īut it doesn’t stop there. That store will then show you its login interface and authentication method. Clicking the “Settings” gear in the upper right-hand corner, and then navigating to Add games & friends>Connect gaming accounts, allows you to “connect” to each game store. Officially, GOG Galaxy 2.0 supports only three online stores: its own GOG.com store, the Epic Games Store (new for January 2022), and Xbox Live and its Game Pass Ultimate subscription. The magic of GOG Galaxy 2.0 is how it integrates the various storefronts into its own unified interface. Mark Hachman / IDG All your games in one place (Plus, Windows 11 lacks robust folder support in the Start menu.) Storing them all within an app like GOG Galaxy 2.0 works very well. You could put app shortcuts for all of these in your Start menu, but that would get unwieldy fast.
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